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Geostorm was created in 2017 as a promotional game for the similarly titled movie. It was the first project that I got the opportunity to work on at Sticky Studios. When I joined the project the art team was working on the last chapter: The international space station.

I was really impressed by the art style Jeroen Backx and the art team created with the chapters. I am happy I got the opportunity to join the project and create props for the game.


Responsibilities
- Prop modeling for the cutscenes and levels.

Employer: Sticky Studios
Client: Warner Bros
Role: 3D prop artist
2017
iOS, Android, Steam
Resources: 3.5 months, 7 Artists
Engine: Unity


Geostorm_2.jpg
Geostorm-Env_ISS_02.jpg
Geostorm_3.jpg
Geostorm-Env_ISS_07.jpg

Because I joined the project when it was already in production I was honored I was still able to create some of the big props and interactable objects you can see in the images above. I am especiially proud of how the big sattelite turned out.

Geostorm-Env_ISS_Layout_04.jpg
Geostorm-Env_ISS_04.jpg